Ack, this is the problem with making things up yourself.
A witchkin is a monster born from humans. It starts off like any other person, but slowly develop monstrous abilities and traits. Generally, they construct things - little animated rag dolls, creatures made of twine and wood, balls of drifting light, things like that. They might start off relatively harmless, maybe even helpful, but they become more and more dangerous as they go along and their powers become stronger and stronger. Eventually, they start altering animals and then people around them, always in very strange, grotesque ways that don't always kill. They're kind of like serial killers, except magical and much more likely to fill your chest cavity with moths and glass.
They always, always go insane, without exception. Those that aren't put down right away become stranger and stranger. Some fade away, some become local monsters. The only good thing about them becoming monsters is that you can construct wards against monsters, but not humans.
So...you can see why Metody, with his horde of constructed bone creatures, is a little worried. He's got a lovely suicide plan worked out for when he finally does start to go crazy. It involves a PIN and the sun.
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Date: 2009-07-09 05:07 pm (UTC)A witchkin is a monster born from humans. It starts off like any other person, but slowly develop monstrous abilities and traits. Generally, they construct things - little animated rag dolls, creatures made of twine and wood, balls of drifting light, things like that. They might start off relatively harmless, maybe even helpful, but they become more and more dangerous as they go along and their powers become stronger and stronger. Eventually, they start altering animals and then people around them, always in very strange, grotesque ways that don't always kill. They're kind of like serial killers, except magical and much more likely to fill your chest cavity with moths and glass.
They always, always go insane, without exception. Those that aren't put down right away become stranger and stranger. Some fade away, some become local monsters. The only good thing about them becoming monsters is that you can construct wards against monsters, but not humans.
So...you can see why Metody, with his horde of constructed bone creatures, is a little worried. He's got a lovely suicide plan worked out for when he finally does start to go crazy. It involves a PIN and the sun.